Hermit
From AWRPedia
Doyle Williams, also known as Hermit, is the second in command of Orange Star in Macro Land, and can be classed as an anti-tag CO.
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Background
Hermit was orphaned at a very young age, as both his mother and father were in the armed forces. It is thought that they were both killed in an attack at a barracks in Orange Star, and so was brought up by his grandparents, his grandfather also being a former serviceman. While his upbringing was as normal as it could be, he didn't do too well at school, and knew from an early age that he would follow in his family's footsteps in joining the army.
Personality
Hermit is a very quiet, though hardworking individual. In reflection of his skills, he doesn't make friends easily, nor does he rely on others at all, though he is incredibly trustworthy, loyal, and trusting of his comrades.
Relationships
Hermit gets on well with his colleagues in Orange Star, however do not combine well with anybody on the battlefield. He holds a lot of trust in Lazarus.
Skills
Day-to-day: When Hermit is facing multiple COs, the enemy does not receive any form of firepower boost or tag power, and his units have statistics of 120/100.
However, he cannot successfully tag with anybody, and when facing a single CO his units are penalised with statistics of 90/100.
CO Power: Strength Against Numbers: All units receive the standard boost (10/10) and an additional +1 Health and +10/10 for every opposing CO.
Super CO Power: Power of One: Enemies lose 5/5 and another 5/5 for every star in their tag affinity, if they have one. Additionally, Hermit's units get a minimum 10/10 boost, with an additional 5/5 for every affinity star.
CO Meter: xxxXXX
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