Hunter
From AWRPedia
Hunter (ハンター Hunter), born Alexander Ferrero, is a Commanding Officer from Yellow Comet.
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History
Before a CO
Hunter was born on February 14th, 25 years ago to two immigrants who moved to Yellow Comet, who may have come from Italicolo in Green Earth. Alex, as he was known, had a younger sister whom he loved dearly, and lived a normal childhood until the age of 13, when he joined a gang and took part in several "criminal" activities, which he has never disclosed to anyone. Abandoned, Hunter was homeless for 4 years before joining the Yellow Comet military at the age of 17.
For his 4 years in officer training, he was at the bottom of the class, and was frequently bullied by his fellow students. Shortly before graduating, he assaulted a fellow cadet, and because of this was demoted to the rank of private. For another 4 years Hunter was assigned to an artillery unit, which was commanded by a former classmate. During the Yellow Comet Civil War, his unit was on the Emperor's side, and during a particularly fierce battle, his CO powers developed, causing him to shoot up the ranks immediately, much to the chagrin of his fellow classmates
Second Dakota War
Hunter was placed in charge of Minamimoto shortly after being appointed. After the Second Dakota War, Hunter transferred back to Yellow Comet HQ. He later went on a tech trade to Green Earth and had dinner with Viola a fellow Italicolonian
Macro Land Conflict
Personality
Hunter is quiet and calm during even the most tense and stressful situations, and takes everything in stride. On the battlefield however, he shouts orders to his men at a constant pace. Also, can't stand working with people who disagree with him, though he does respect his fellow CO's. Also has a soft spot for his family, and can speak Italicolonian fluently.
Abilities
Day-to-day: All indirect units receive a multiplier of x1.2/1.1. All direct units receive a multiplier of x0.95/0.95.
CO Power: Improved Ammo: All indirect units get a multiplier of x1.05/1.05 and get +1 range. All units get their statistics multiplied by x1.1/1.1.
Super CO Power: Breaking Point: All indirect units get a multiplier of x1.05/1.05 and get +1 range. All units get their statistics multiplied by x1.1/1.1. Indirects are able to fire twice in one turn but the second attack is at a total multiplier of x1/1.
CO Meter: xxxXXXX
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